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Author Topic: Intro  (Read 6390 times)
xenocide
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« on: September 30, 2007, 11:57:33 PM »

At the moment we are doing an intro movie for a foreign company. All that I can say is that the game is a RTS and here is one of the vehicles we modeled to use in the intro. Feel free to comment. Smiley

Cheers...

« Last Edit: October 01, 2007, 12:05:45 AM by xenocide » Logged

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Milan
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vukodlaci@yahoo.com
« Reply #1 on: October 18, 2007, 05:24:43 PM »

Man this looks awesome!
I mean, it looks verry profesional. Wink Cool
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i StarCraft je 2D igra...
3dM@niak
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« Reply #2 on: November 07, 2007, 12:37:50 AM »

how the intro thing going? Smiley some new shots?
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xenocide
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« Reply #3 on: November 09, 2007, 11:01:08 AM »

I HOPE we will post the complete intro before the end of this month Smiley

Cheers Smiley
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Render Monkey
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« Reply #4 on: November 09, 2007, 05:21:21 PM »

oooo...beleive me....i hope it too Smiley
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eclipse
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« Reply #5 on: February 08, 2008, 02:11:38 PM »

Ooooooo, I saw intro and ...... looks awesome!!!!!!!!!
If You have programmers like designers You have future...
(hello for Adi and Alexa)   Grin
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Render Monkey
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« Reply #6 on: April 08, 2008, 06:59:58 PM »

Ah, thank you very much Smiley

Hope we will be able to show ya all more material from this intro, as soon as we get all the permissions!
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kony
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« Reply #7 on: April 13, 2008, 01:24:46 PM »

Whats the name of the game ?
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xenocide
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« Reply #8 on: April 13, 2008, 01:43:55 PM »

We are under an NDA contract, so no info until the game is  out Smiley

Cheers Smiley
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Render Monkey
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« Reply #9 on: April 15, 2008, 11:41:16 PM »

But we could share this pretty intro moment with you.... Smiley

« Last Edit: April 15, 2008, 11:44:34 PM by Render Monkey » Logged

3dM@niak
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« Reply #10 on: April 16, 2008, 06:50:24 PM »

OMG, u obviously didnt use displacement, which was 3000% required for this shot... U also dont seem to have AO, and if you do have AO you MUST add MORE AO, because scene without AO, or without enough AO - is not a scene at all... Also, FG and GI,  should be used moreeeee..... and more.
You rendered this with MentalRay? Using Maya? I hope you did, because othewise - it sucks Cheesy

hahaha Smiley
Great picture, as i said before Smiley i like the sharpnes and the contrast on the leaf against the white sky/clouds...
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xenocide
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« Reply #11 on: April 17, 2008, 11:18:14 AM »

Well we liked CS, so we used it around 57% percent per frame with anamorphic compression, with just a tint of parallax re-convulsive  specular anti-shading. Usually with these combinations we also use PL, CS44, AF and other methods for suboptimal subliminal rendering approximations, but due to large volume of ZZ, XFD and JJK we contemplated that using batik and herringbone computations which do not include the processing of the anti aliased grandiosity light mapped instances of vertices's position that were quadrupled in the original calculations of the second pass of the third method....


AAA, screw you guys... I'm going home Smiley
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Render Monkey
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« Reply #12 on: July 27, 2008, 12:21:36 AM »

In awaiting for game to come out, here are two more moments from this cinematic, just for you on Eipixuniverse!

The bad guys....and the good guys.. Smiley
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PyroForce1337
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pyroblazer.pro


« Reply #13 on: December 07, 2009, 09:49:44 PM »

this is lame?! can we see whole vid now??
It lookz lame anyway... U should make more vids like Pyroblazer! or try sumthing like Blizzard!
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PB 1337 zone - waiting for the M-Player patch.
xenocide
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« Reply #14 on: December 08, 2009, 10:11:27 AM »

Animoto studios and Inhuman games are currently working on this game. If they release the intro in their game you will see it, if they don’t we will probably negotiate a deal where we can release the movie.
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